Three Distances for Rendering Mountain Space
A mountain can be shown in three ways: high distance, looking up from the foot toward the peak; deep distance, looking from the front through the layers behind it; and level distance, looking from a nearby mountain across to far ones. Each gives its own effect: high distance feels abrupt and towering, deep distance feels layered and heavy, and level distance feels open and drifting. The painter picks or mixes the vantage points on purpose instead of copying a single fixed eye position.