Tit-for-tat wins the computer tournaments
Axelrod invited game theorists to submit strategies for an iterated Prisoner's Dilemma round-robin tournament, and Anatol Rapoport's four-line tit-for-tat, which cooperates first and then copies the opponent's last move, won. In a second tournament entrants knew the result and tried to beat it, and tit-for-tat won again. It never scored higher than any single opponent in a head-to-head match. It won on total points because it drew out mutual cooperation from many different partners.
