Cover of Bridge to Terabithia

Bridge to Terabithia

Katherine Paterson

4 ideas

  1. Jess, Leslie, and the broken rope

    In rural Lark Creek, Virginia, fifth-grader Jess Aarons befriends Leslie Burke, a new girl who beats him in the schoolyard race. Together they invent Terabithia, a secret kingdom in the woods reached by swinging on a rope across a creek. When Jess spends a day at a Washington art museum with his music teacher without inviting Leslie, she crosses the rain-swollen creek alone, the rope breaks, and she drowns; Jess later builds a real bridge and brings his little sister May Belle into Terabithia as its new queen.

  2. Shared imaginary world as rehearsal space

    A co-created fantasy kingdom gives children roles (king, queen, defenders) that let them practice courage, loyalty, and leadership they cannot yet exercise in ordinary life. Because the world is jointly authored and kept secret, it also binds the friendship. The friend with the larger imagination expands the other's sense of what he could be, which carries back into real conduct.

  3. Grief attaches guilt to small omissions

    A survivor's grief fixes on the minor choice that seems to have made the death possible: here, not inviting a friend on an outing. It then cycles through denial, flight, and anger at the dead person for leaving.

  4. The bully as a hidden casualty

    The seventh-grade bully Janice Avery, whom the children plot against, turns out to be beaten by her father and humiliated by classmates. Once that private suffering is seen, the proper response shifts from revenge to discreet compassion. Aggression in a peer is often the visible surface of an injury the observer has not been shown.

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