Cover of Andymon

Andymon

Angela and Karlheinz Steinmüller

4 ideas

  1. Ship-raised children must invent their society

    An automated seed-ship from Earth incubates human embryos in batches and raises the children with robots, without parents, inherited customs or a governing authority. When it reaches a planet the young people name Andymon, they must first make the world habitable. They also have to decide for themselves how to live, work and govern, and they split into groups pursuing different social models.

  2. Utopia is built, not delivered by design

    The ship could have issued a finished social blueprint, but it leaves the colonists to argue their way to their own institutions. A good society depends on the people who live in it choosing, testing and revising its arrangements. An order handed down by a benevolent planner, even a machine, lacks the understanding and commitment that come from building it.

  3. Pluralism as the outcome of freedom

    When free people with a shared upbringing face real choices, they diverge instead of converging on one correct way of life. The resulting factions and settlements are what autonomy produces, not a breakdown to be suppressed. Read this way, the test of a free society is whether its divergent communities can coexist without one imposing its model on the others.

  4. Terraforming as collective political project

    Designing an ecosystem forces the colonists to settle how to divide work, set priorities and make binding decisions together. Shared material transformation of their environment becomes the practical ground on which social organisation is worked out.

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