Cover of Draw

Draw

Stephen King

4 ideas

  1. Three doors on a desolate beach

    Wounded and poisoned, the Gunslinger Roland walks a shoreline where three freestanding doors open onto 1980s New York. Through each he must draw a companion destined to join his quest for the Tower.

  2. Entering another's mind and world

    Roland can step behind each person's eyes, sharing their thoughts and even taking control while pulling them across worlds. The device fuses the mystical quest with intimate character study.

  3. The prisoner, the lady, and the pusher

    The three drawn are Eddie, a heroin addict; Odetta or Detta, a woman with a split personality; and a murderous con man. Each is a damaged soul Roland must recruit despite the danger they carry.

  4. The quest demands moral compromise

    Roland's single-minded drive toward the Tower forces him to use and endanger the people he draws. The novel probes what a person justifies sacrificing for an all-consuming purpose.

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